In this scrawl, a guide forward...

The Spine of Night’s script runs 95 pages. It’s divided into 6 chapters and features roughly 17 speaking roles. Included in its run time are riots, armies,  lovers in peril, assassins, airships, sorcery, cosmic forces and many other surprises. 

So, how does one go about developing a script with that massive a scope? 

For us, it started with Morgan’s outline – The Xord Megascript

This first outline used various ideas, story kernels and images that had been floating around in his mind for some time. Characters sketched and designed years previous were included, locales and ideas from Exordium were brought into play.

He then bolted those together into a rough sketch of what the 6 chapters of this film would be.  A philosophy of the film, in fledgling state, began to emerge. The stream of its narrative began to flow.

From that outline, we started building the thing into a producible screenplay.  An arduous process on any project, more so by the nature of this one. 

More on that process next time!

For now, here are some sample lines from the Xord Megascript outline:

- ... they discuss the limits of death when filtered through the dreams of gods...

- The decapitated head of the god falls through the cosmos...

- … amply psychedelic, but also a terrifying journey from death…

- Beneath the massive library/cathedral is a hidden dungeon that holds him - haggard and aged, nude and mad...

Nude. Mad.